Vulkan 3d Engine demo 2020 05 14

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  • This video shows the current state (14th May 2020) of the C++ Vulkan 3d engine I am developing Some features being shown on the video: - Forward+ (clustered forward), HDR, Tonemapping, HDR bloom, eye adaptation. - PBR materials - Frustum culling (culls lights and 3d objects). - Instance rendering. - Transparency rendering using MBOIT (Moment-based order independent transparency). - Directional and spot lights. - Soft shadows using shadow maps and PCF (percentage closer filtering). - Cascaded shadow maps.
  • Published: 14.05.2020 21:46 on the channel agust Curi

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